![]() ![]() Use the tape to distract the crab guy again and take his phone. The shark guy will get angry and hit the crab. Type in the first set of emojis: skull, thumbs down, shark, poop. The right crab guy will get distracted and drop his phone. He’ll try to reel it in, and while he’s distracted, you can grab the TV next to him.ĩ. Swim back up and tell the fisherman he has a fish in his hook. When you finish, you’ll see four more emoji: a crab, shark, camera and heart.Ĩ. You need to get it Right four times in a row. You’ll be given two images that are related to each other and you need to choose two other images that relate to each other in the same way. Then, press the button to turn on the TVs and play the mini game. Grab the VHS tape and attach the hook to anchor. Adjust the antenna until you see a feather on the screen. Head left and plug in the TV in front of the lounging guy. Now you should see four emoji on the TVs: shark, right arrow, fish, burger.Ĥ. There should be eight flashes on the last sequence. I like to number the TVs and then write down the order in which they flash. One light is added each item you get it right, so you can keep a record of the pattern if your memory isn’t so great. If you mess up, you have to start from scratch. You now have to play a Simon game, copying the sequence of lights. Plug in the cable to the left of the shark guy. If you go left, there’s two guys texting each other. There’s also a fish on the screen off to to the side, but ignore it for now.ģ. Once you get it, four symbols will appear - a skull, thumbs down, a shark, and poop emoji. You now have to do an annoying memory game. Plug the two cables together to turn on all the TVs. Just keep in mind that any progress you make from here won’t be saved until you complete the chapter. Some new content was added to this chapter. You can watch my video for Level 2 here or continue on to my step-by-step guide.ġ. Head left again to follow the red light and pick the red flower. Once you win a game, head left after the red light.Ģ1. You need to make a line of white pieces, kind of like Tic-Tac-Toe. Time to play a game against this weird monster dude. Use the spoon to dig under the middle one for another coin. Then go right and get the coin from the ground.ġ9. Go left again and push the owl one last time. You still can’t get the coin from him, though.ġ8. Go right again and the owl man will be upside-down. Place the owl on the perch and push him so he’s upside-down.ġ7. Use the remote with the TV to get an image of an X below a middle tree.ġ6. Go right three times back to the appliances. Tap the donkey when he pops out to make him drop the TV remote. ![]() He’ll give you the owl after you complete all the puzzles. You make a spot white by going over it twice. The next ones need to follow the pattern shown in the corner. For the first few, you need to connect all the lights in one sweep. Play the puzzles inside this tree person. Since the arrows actually move it the opposite direction than the side they’re on, tap them in this order: LRRLLRLLR. Place the wheel on the grate and then use the pattern you saw on the bathroom wall. Go back through the vent and this time go right, up, and left to the exit. Once you get four questions right, they’ll give you the wheel.Ĩ. But the answers to the ones I got are below. The questions seem to change each game or even if you get any wrong, so I might not be able to help you with all of them. Exit through the vent and give the toilet paper to the three-headed man in the stall.ħ. Retrace your steps - right, right, up, up, up, left, left, down, right, right, down, left, left, down, and left. 5/5” -TIMEīurly Men at Sea is the second game from married duo Brain&Brain, developed during their own adventures as nomads and erstwhile farmhands.6. “Artful interplay of visual minimalism, waggish writing and hilarious but also haunting sound effects generated by gorgeous a cappella voices. “The closest thing I’ve played to an interactive fairy-tale.” -The Telegraph PLAYFUL AESTHETIC: Colorful art style with handcrafted animation, set to a whimsical original soundtrack inspired by folk music of the far north. INNOVATIVE CONTROLS: Shape the narrative through a unique, draggable viewport and your interactions within it. You play as storyteller and wayfinder, shaping a custom tale that begins again where it ends.īRANCHING STORY: Play through multiple choice-driven adventures, each designed to be completed in a single sitting. With gameplay halfway between a visual novel and a point-and-click adventure, the branching story carries its ungainly heroes into waters where lurk creatures from Scandinavian folklore and other misadventures. ![]() Burly Men at Sea is a folktale about a trio of large, bearded fishermen who step away from the ordinary to seek adventure.
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